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Back when Nintendo released the DS, the handheld’s form factor and technical specs seemed a gateway to brave new vistas of game design—draw your own Pac-Man doodle and watch it come to ghost-gobbling life; rub the touchscreen frantically to make Sonic run at super-speed. But, eventually, a hybrid of stylus input and button-pressing became the norm for the vast library of DS games. Dragon Sword capitalizes on this: Lead character Ryu Hayabusa’s movements are entirely driven by the stylus. Tap it on distant enemies to throw shuriken at them, or perform a slash motion to slice them into oblivion. Warning: If you play your DS on mass transit, you will look like you’ve got anger-management issues.
—Evan Narcisse
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