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11 AM - Doubles Registration ($10 per team) Noon - Doubles Start! 1 PM - 4v4 Match Registration ($20 per crew) 2 PM - 4v4 Match Start! 4 PM - Singles Registation ($5 per entrant) 5 PM - Singles Start! 6 PM - Amiibo Singles Registration ($1 per Amiibo) 7 PM - Amiibo Singles Start! Venue fee: $5 All events except Amiibo Singles are double elimination. Amiibo Singles are single elimination. If you can't find your opponent at the tournament, I'll shout out their name, but after 10 minutes, I'll need to disqualify. I don't know everyone's faces yet, but hopefully I'll get better at it. I'll bring nametags for everyone and give them to you when you register. Amiibo Registration will require inspection. See below for banned effects and max stats. Amiibos will then be given a sticky note with their name on it. You can leave them with me or take them with you, just be careful not to mix them up with any others that are the same character. Of course all it takes to identify is checking on a gamepad, but it will really slow down the tournament to have to check them all. So let's try to avoid that. Times for registration aren't set in stone and may fluctuate a bit. I hope to have the entire tournament done no later than midnight. I'll try to avoid having more than two events running at the same time, so for example, if Doubles and Crews are both happening, singles won't start until it's past five and at leave one of the other events is over. Registration for all events will go up until the tournament starts. Registration wont start later than scheduled unless there is some sort of emergency. No friendlies unless there is time. Since it's just one game for the entire tournament, there WILL be a shortage of systems. Feel free to play Melee or PM while waiting as long as there is a setup though. I'll probably bring a big monitor and a keyboard so people can put in the information for victories themselves, but I'd perfer nobody actually uses my Laptop. It's already kinda fragile. If you bring a setup, you can enter singles for free (I'll pay you in) All events except Amiibo Singles will have a payout of 70/30. Amiibo will have 100 payout. Apex rules are generally followed, and I'll post them here. SINGLES Best of 3 3 Stock, 7 Minutes All customs banned. Miis allowed but only with default 1-1-1-1 movesets and no equipment. I'll probably be more comfortable allowing customs next tournament I host after I do my research. Starters: Battlefield, Final Destination, Smashville. Whoever has port priority (Farthest left) is the first to strike a stage. Other player then strikes a stage. Remaining stage will be the first stage to play on. (So essentially the person with port priority strikes a stage, and then the other player just picks which stage they want from the remaining two) Counterpicks: Castle Siege, Delfino Plaza, Duck Hunt, Halberd, Lylat Cruise, Town and City, Omega Stages (Omega Lylat Cruise is banned since it doesn't funnel the characters up unlike every other Omega with the main stage being a platform. It will only be allowed if random omega is picked) (If Omegas are striked, so is final destination) During stage banning, the winner of the previous game can ban 2 stages from Starter/Counterpick. You can't pick a stage you've already won on in that set. Self destruct moves (Ganon, Kirby, etc) count as a victory if both players have one stock and it shows the other character as winning. If the winning player refuses to give the self-destruct player the win, be sure to save the replay. DOUBLES Best of 3 3 Stock, 6 Minutes All customs banned. Miis allowed but only with default 1-1-1-1 movesets and no equipment. Starters: Battlefield, Final Destination, Smashville. Whichever team has port priority (Farthest left) is the first to strike a stage. Other team then strikes a stage. Remaining stage will be the first stage to play on. Counterpicks: Castle Siege, Delfino Plaza, Duck Hunt, Halberd, Lylat Cruise, Town and City, DK Jungle 64, Omega Stages (Omega Lylat Cruise is banned since it doesn't funnel the characters up unlike every other Omega with the main stage being a platform. It will only be allowed if random omega is picked) (If Omegas are striked, so is final destination) During stage banning, the winner of the previous game can ban 2 stages from Starter/Counterpick. You can't pick a stage you've already won on in that set. In the event of only two players on seperate teams are remaining, self destruct moves (Ganon, Kirby, etc) count as a victory if both players have one stock and it shows the other character as winning. If the winning player refuses to give the self-destruct player the win, be sure to save the replay. CREWS A single match 3 Stock, 10 Minutes All customs Banned. Miis allowed but only with default 1-1-1-1 movesets and no equipment. All stages allowed. If the crews can't decide on one, it can be settled by the crew leaders flipping a coin or rolling a die, whatever works. In the event that a crew wins a coin flip, whatever, the opposing team can strike a single stage before In the event of only two players on seperate teams are remaining, self destruct moves (Ganon, Kirby, etc) count as a victory if both players have one stock and it shows the other character as winning. If the winning player refuses to give the self-destruct player the win, be sure to save the replay. If for whatever reason a member of the crew doesn't show up within the 10 minute allowance, then the team can either forfeit or try to win as a 3 v 4 (Or 2 v 4, w/e) AMIIBO SINGLES Best of 3 2 Stock, 6 Minutes All Customs allowed. The following equipment effects are banned: Auto-heal capability, Heal while crouching, Respawn final smash, Life steal. All other effects, including ones that start the Amiibo with an item, are totally allowed. No more than an additional 200 stat points total are allowed. Negative stats can compensate for high stats. Example: Attack + 150, Defense - 50, Speed + 100 = Total of 200. This is allowed. Example: Attack + 150, Defense + 0, Speed + 100 = Total of 250. This is not allowed. Only one Amiibo per person is allowed to enter. Starters: Battlefield, Final Destination, Smashville. Whoever has port priority (Farthest left) is the first to strike a stage. Other player then strikes a stage. Remaining stage will be the first stage to play on. Counterpicks: Castle Siege, Delfino Plaza, Duck Hunt, Halberd, Lylat Cruise, Town and City, Omega Stages (Omega Lylat Cruise is banned since it doesn't funnel the characters up unlike every other Omega with the main stage being a platform. It will only be allowed if random omega is picked) (If Omegas are striked, so is final destination) During stage banning, the owner of the winner of the previous game can ban 2 stages from Starter/Counterpick. You can't pick a stage your Amiibo already won on in that set. Self destruct moves (Kirby, Yoshi etc) count as a victory if both Amiino have one stock and it shows the other Amiibo as winning. If the winning Amiibo's owner refuses to give the self-destruct Amiibo the win, be sure to save the replay. There is VERY unlikely to happen though, even if the Amiibo owner tried to train them to Self Destruct. I've tried, the Amiibo have a tough time learning. Amiibo can not be tweaked after matches. This is to maintain the owner's training and not allow the Amiibo to change how they fight based on fighting other Amiibo. After each match, cancel out of the tweaking screen to maintain this. If you didn't get it from the above rules, Amiibo matches will generally play just like Singles matches, but the characters obviously can't be switched and the Amiibo owners make the stage decisions. Any other questions? Assume it's like a regular Singles match, and if you STILL have questions just ask them here. I think that covers it! If there are any questions about the above rules, let me know. This is the first tournament I've hosted, so if anything for the events seem strange or out of the ordinary, let me know. My next tournament I'll be considering Amiibo and Player Doubles. (Doubles matches with only two people who team up with Amiibo they have trained) Thanks!

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