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Asa Butterfield in Hugo

Hugo without 3-D | On Demand

How does Scorsese’s Oscar nominee play in two dimensions?

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James Cameron may have revived 3-D filmmaking for the new millennium, but it’s Martin Scorsese who’s mastered the discipline. With last year’s Hugo, a virtuosic adaptation of Brian Selznick’s historical-fiction novel The Invention of Hugo Cabret, Scorsese embraced stereoscopic technology for the first time. In doing so, he seemed to effortlessly fulfill the true potential of this often-maligned “gimmick.” Doubters became believers when they saw what the director could now do with depth, perspective and texture. (Roger Ebert, a vocal opponent of 3-D, admitted without hesitation that this is the way it should be employed.)

Preserving brightness, color and clarity—three qualities that tend to suffer when you slip polarized shades over your eyes—Scorsese turns the storybook, early-’30s world of the film’s eponymous Dickensian orphan (Asa Butterfield) into a fully immersive kingdom of the imagination. His true subject, though, is film history, specifically the work of cinematic pioneer Georges Méliès. In a way, the 3-D serves a metaphoric purpose: Just as Méliès evolved beyond the objects-coming-at-the-audience appeal of the Lumière Brothers’ “Arrival of a Train at La Ciotat” (1895)—which the film samples—Scorsese demonstrates ways that 3-D can transcend its usual function of poking or prodding captive viewers with imaginary projectiles.

Hugo was built from the ground up to be a 3-D experience; to these eyes, it surpasses Avatar in its justification of the technology. So how does the film play without its third dimension? More viewers will soon get to see for themselves, as Hugo heads for home-viewing platforms Tuesday 28. (Though Paramount is putting out a 3-D Blu-ray, it’s probably safe to say that most consumers don’t yet have the setups necessary to play it.)

Those who saw Hugo in all its stereoscopic glory will immediately feel the absence when watching the film in plain 2-D. The tour de force of the opening scene, in which Scorsese breathlessly plunges us from a snowy aerial view of Paris into the hustle and bustle of the movie’s central train-station locale, loses some of its wonder in transition. Likewise, Hugo’s clock-tower home, with its turning gears and swinging pendulums, feels less labyrinthine without the illusion of multidimensionality. Elsewhere, shots that were conceived and framed with 3-D in mind—like the mad dash of a patrol dog through a rush-hour crowd or a devastating fireball bursting through an open doorway—now look like bad green-screen effects.

All of this works to dim, but not extinguish, the magic of Scorsese’s vision. Hugo may be the best 3-D movie yet, but its pleasures extend far beyond its use of the eye-popping technique. The production design maintains its fanciful intricacy, Robert Richardson’s camera glides just as gracefully, and there’s no loss in the life Marty and his actors breathe into every corner of that sprawling train station. Once the movie becomes a full-on tribute to Méliès—and, as its detractors are quick to quip, a PSA on film preservation—the lack of 3-D becomes a nonissue. For all its visual delights and innovations, Hugo is perhaps most endearing for the way it communicates its director’s tireless commitment to protecting lost treasures of cinema. Glasses on or off, Scorsese’s love of the medium always comes in multiple dimensions.

Hugo arrives on VOD, DVD, Blu-ray and Blu-ray 3D on Tuesday 28.

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