Video Editing vs. Motion Graphics
While the two are commonly taught together, video editing and motion graphics are not the same thing. However, at some smaller studios and in the context of freelance work, it is likely that one person or department will handle both aspects of the editing process. Video editing is, in short, the act of taking already existing footage and combining it into a single cohesive final project. Motion graphic design involves creating new effects and models in post-production to be included in the final project.
Motion graphics are more akin to VFX and digital special effects. Work that used to be done by practical effect artists is now done digitally, and this has greatly expanded the creative toolkit for motion graphics artists. They are responsible for everything from minor replacement effects, such as creating the display on a computer screen in post-production, to particle effects, explosions, muzzle fire, and other environmental effects to massive digital modeling work, such as the computer graphics work that transforms Andy Serkis from a man in a strange ball-covered suit into an ape (or whatever strange create Andy Serkis is playing this week).
Video editing involves taking already created footage and content (including digital effects) and compiling them into a completed film project. They often work alongside digital effects artists and motion graphics designers, but their work is more focused on aligning and integrating those effects into a film. For instance, a digital effects artist will be responsible for creating the explosion effect that you see on screen, while a film editor will be the one who syncs up the digital explosion with a sound file to ensure that the unreal effect looks, feels, and sounds like it was real.
The major difference between the two fields in larger productions and studio settings is that film editing tends to be done by a single editor (or a single editor and their assistants), while motion graphics tends to be done by massive teams of artists and designers working tirelessly to complete the project. For instance, Marvel’s Guardians of the Galaxy 3 was the work of 11 different VFX studios and credits 1,146 VFX artists working on the project in some capacity. These artists will often work on very specific aspects of the project, so while an editor will work on the entirety of a project, overseeing every aspect of the film editing process, a visual effects artist may only ever work on single complex models or even just individual aspects of those models (such as, in this example, making the hair on Bradley Cooper’s Rocket Raccoon look like moves realistically in the wind, despite there being neither a raccoon on screen or wind in the studio).