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Never Alone: Video Games and Other Interactive Design

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Will Wright, Maxis Inc, and Electronic Arts. SimCity 2000. 1993. Video game software.
Photograph: Courtesy of the Museum of Modern ArtWill Wright, Maxis Inc, and Electronic Arts. SimCity 2000. 1993. Video game software.
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Time Out says

How do video games and interactive designs—akin to existential building blocks in this day and age—inform the way we conceive of space, time and life in general? That's the query that "Never Alone: Video Games and Other Interactive Design," a new exhibit at the Museum of Modern Art, seeks to investigate.

On view at the iconic institution's street-level gallery beginning September 10 through the spring of 2023, the show will include a collection of computer interfaces, icons, apps and a total of 35 different video games. Visitors will even get to play with ten of them!

Believe it or not, all the products and services on display are actually part of MoMA's very own collection, which the museum has garnered throughout its history. Fun fact: the cultural institution aquired its very first selection of video games in 2012, relatively recently considering the average folk started using the Internet in the late 1980s and early 1990s.

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