Digital Revolution

Art, Performance art
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Petting Zoo
Our Digital Future
Attack of the Mutant Camels
Chris Milk (The Treachery of Sanctuary, 2012)
The Treachery of Sanctuary, 2012

The Creators Project, a partnership with Intel and VICE. Photo: Bryan Derballa

Section four Creative Spaces ('Inception')

© Warner Bros. Entertainment 2010 1

Herbert Franke (Still from an animation film 'Rotationen – Projektionen', 1974)
Still from an animation film 'Rotationen – Projektionen', 1974

© Herbert Franke

 (Beat Box Linn LM1 Drum Computer)
Beat Box Linn LM1 Drum Computer

Photo: Image courtesy of Gary Land

Nathan Stapley ('Broken Age', 2013)
'Broken Age', 2013

Image courtesy of Nathan "Bagel" Stapley.

This immersive exhibition explores and celebrates the transformation of the arts through digital technology, bringing together artists, filmmakers, architects, designers, musicians and game developers. Including new commissions from artists Umbrellium (Usman Haque and Nitipak 'Dot' Samsen) and Universal Everything; global music artist and entrepreneur and artist Yuri Suzuki as well as DevArt, a major new collaboration with Google exploring creative coding. The show also features work by Oscar-winning VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s ground-breaking film Inception as well as Framestore's innovative visual effects behind Gravity. Artists and performers include Rafael Lozano-Hemmer, Chris Milk, Aaron Koblin, Amon Tobin and Philip Glass; and game developers including Harmonix Music Systems.



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Incredible. Whether you're a digital native or just digital-naïve you'll enjoy all sorts of nostalgia and discover technologies so futuristic you'll leave feeling empowered yet terrified. A MUST-SEE!

Great exhibition. The lazer room was so much fun. I never had a games console as a kid so getting to play them all was a treat. i wish i could go back in time and boast to all my classmates how good i was at tomb raider but i wasn't very good at all and it's wrong to lie to your friends. Also, i don't have a time machine but I'm one step closer to knowing how to build one having been to this exhibit.

So great! I loved the interactive exhibits, most memorably the radio piano and the final lazor room. I would go again just to have some more play time in there.

Throughly recommended. There are a rich diversity of exhibits here ranging from the instantly attention grabbing and playful to the more thoughtful and provocative. 

Digital Revolution is the Barbican’s epic survey of digital creativity - past, present and future. Through a series of themed rooms, visitors can explore the use of technology to create ever-more engaging art, games, films and music.

The main venue is the 90-metre-long Curve gallery, which has been packed to the rafters with artefacts, displays and art, all accompanied by a cacophonous soundtrack. While appearing chaotic, the whole thing is wonderfully orchestrated. The overall impact is to delight and amaze, although it’s not the sort of space in which you’d want to spend all day.

The exhibition opens with early (and working) examples of the first home computers and video games - a real nostalgia trip - in a section titled Digital ArchaeologyWe Create explores the increasing availability of technology and its role in making creators of us all. Creative Spaces is an immersive section which gives the secrets of the visual effects from Inception and Gravity.

Musician and entrepreneur is one of many performing and visual artists to create bold new work for Sound & Vision. Chris Milk’s epic interactive experience The Treachery of Sanctuary is an exhibition highlight in State of Play. The final space in the gallery, a co-commission with Google called DevArt, is a celebration of art made with code. 

The fun doesn’t end there - the rest of the Barbican Centre is filled with exciting and highly engaging activities and displays. Worth a special mention - not least because it is so hard to find and likely to be missed - is Umbrellium’s Assemblance. This immersive, interactive experience takes place in the Pit Theatre (follow the signs). As well as being technically very accomplished, it is also tremendous fun for adults and kids alike.

This is an ambitious exhibition, even by the Barbican’s standards. The content is diverse and interesting. The curation is creative and engaging. Production values are extremely high. While this won’t be to everyone’s taste, it’s hard to imagine what more they could do to make digital technology more fun.

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