Time Out says
The white breezeblock building this three-game operation is set in doesn’t exactly scream ‘fiendish magnificence’. But there’s a trio of surprisingly well thought out games here, at least one of which has an astonishingly good mid-game twist (we could be clearer, but trust us: you don’t want the surprise ruined). Action’s much more orientated around searching than wrestling with MENSA-like puzzles, so is a good intro to the escape game beginner. The three rooms involve a science-themed one where you have to stop the planet from being plunged into eternal darkness; one where you scrabble around a vintage study trying to find your grandad’s last will before the coppers turn up and arrest you for trespassing (even though you’re in your own relative’s house - the bastards); and one where you don a black mask and frantically try to crack sophisticated lock mechanisms to bust into a vault and rescue some priceless treasures before they’re stolen by a man called Mr Bad (we’re guessing he’s not an altruist). Lock'd probably best suits players who are newer to the concept of escape games more than hardened vets, but there’s a lot to enjoy here for all challengers.
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Users say (7)
Average User Rating
4.6 / 5
- 5 star:4
- 4 star:0
- 3 star:1
- 2 star:0
- 1 star:0
A brilliantly frustrating way to spend an hour. The game itself is all about being locked in a room, and trying to figure your way out. The room I did with my friends was Grandpa’s Will. We came across all sorts of riddles, puzzles, you name it. We finally achieved freedom after 50 minutes or so. Worth checking out for yourself.
I came to Lock’d a few weeks back with some friends. We did Perpetuum Mobile. The staff were welcoming, witty with their safety brief and just all round engaging. Before we entered the room, we were given props which really got us geared up and ready for action. Once in the room, the challenge turned out to be sophisticated and very well prepared. The soundtrack running in the background is absolutely ace! If you are into sci-fi, machinery and having to deal with technology created by a mad professor this is definitely the place to be. Highly recommend it. Look forward doing the rest of the rooms.
Great way to spend an afternoon in London
I was worried the puzzles will be hard or even too easy but there was a great mix of both. I found the room we did, Perpetuum Mobile engaging and interesting. Worth going, especially if you ever desired to be a scientist for an hour.
I have done quite a few escape rooms in my time but Lock’d really left a mark. I came part of a birthday party, and I really can say it was one of the most enjoyable in a long time. Having to compete against time and work as a team with friends was truly satisfying. We did Museum Warehouse, and as professional thieves the whole experience was intriguing. I loved the fact that one can take their own initiative and solve bits by themselves but I really liked that on certain tasks working as a team really brought us closer together. The décor and the feel of the room work very well with the story itself. I would certainly give it maximum stars.
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